Not so random level generator.

Not so random level generator.
I am a big fan of procedural generated content, but what if we generated something of which the outcome was exactly what you suspected it to be instead of a random coherent mess? I thought about this subject a lot, and I found quite a convincing solution. As a programmer, amature musician, and math enthousiast, ...

Yafg taking shape

Yafg taking shape
yafg (Yet Another Farm Game) taking shape. Share this:RedditFacebookGoogleTumblrPinterest

Height map generator [WIP] 1

Height map generator [WIP]
[Work in Progress] Until now I have been using perlin noise classes from other sources to make my procedural worlds. I didn’t really like the idea of using classes from others for it, so I made my own class from scratch to get the results I need, with a total different approach. I am unsure ...