Here I wanted to try my dungeon generator in a game. I made a game where you can roam free in the dungeon, and kill zombies. Also, I tried to implement a lightning engine that I found lying around, and that went very well. Source of Textures: ReinersTilesets.de Share this:RedditFacebookGoogleTumblrPinterest
I came to a point where I found that my programming skills were hold back by the textures that I could find. That’s where I decided to demake the game, and use Unicode text as a tileset. With setting the fore- and backcolor for the tile, you can get different effects. That way the sand ...
This is just a simple test of my dungeon generator in 3D. For more information on how I did the generation, you can read this tutorial. Source of Textures: - ReinersTilesets.de - OpenGameArt.Org Share this:RedditFacebookGoogleTumblrPinterest
Because I am a big fan of procedural generated content, I figured I could start my first project in the subject. Being a dungeon generator. The generator is heavily customisable, and gives some great results. Source of Textures: OpenGameArt.Org http://opengameart.org/content/16×16-jrpg-tilesets-enlarged-2x Share this:RedditFacebookGoogleTumblrPinterest