I came to a point where I found that my programming skills
were hold back by the textures that I could find.
That’s where I decided to demake the game, and use Unicode text as a tileset.
With setting the fore- and backcolor for the tile,
you can get different effects.
That way the sand tile and water tile are identical
character-wise, but because of the color it gives a convincing idea of what it really is.
Source of Textures: Courier New font.